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Dusk Phantom Blade Zero: The Puppeteer

By the Blade Zero Wiki editors

Updated

You beat Dusk Phantom Blade Zero by clearing his summoned puppets before you touch him: each puppet kill damages Dusk and drains his Sha-Chi. He is an optional Village of Lu boss at the bottom of the Broken Puppet Pit, and he splits into two bodies once his health empties.

Phantom Blade Zero screenshot: a misty, broken village street with wet stone paving, dark wooden shopfronts and a row of red lanterns along one wall
A broken village street under fog in a Phantom Blade Zero screenshot — wet paving, shuttered shopfronts and lantern light down the alley, the kind of approach the Village of Lu route gives you before the pit. (Screenshot: S-GAME game site)

Where Is Dusk Phantom Blade Zero Found?

Village of Lu. Collect all six Firefly Memory Flowers, cross the fog barrier behind the Temple of Blue Fireflies, follow the path to the Broken Puppet Pit bell and drop off the ledge. Dusk waits at the bottom of the pit, and the fight is optional, so the story never forces it on you.

The unlock is a Memory Flower count rather than a key item: the Phantom Blade Atlas boss page puts the requirement at six Firefly Memory Flowers in the Village of Lu, while Game8 describes the same set as every Firefly Memory Flower in the village. Collect them on the way through, since the barrier will not open early. The walkthrough covers the village order, and the boss list keeps the rest of the optional fights in one place.

  • Collect every Firefly Memory Flower in the Village of Lu.
  • Cross the fog barrier behind the Temple of Blue Fireflies.
  • Follow the path to the Broken Puppet Pit bell, then drop off the ledge.
  • Rest at a bell before dropping in: the Phantom Blade Atlas page says it refills health and items and becomes your respawn point.
Location / Chapter Recommended gear Phases Weakness Main attacks Drops
Village of Lu, at the bottom of the Broken Puppet Pit behind the fog barrier at the Temple of Blue Fireflies; optional fight, and Game8 lists the chapter as OptionalBlood Remedy plus Endless Renewal Lv. 1 and Lv. 2, and a wide-area weapon such as the Scarlet WraithbladeThree: the solo fight, the split into two bodies, then Bloody StringsNo elemental weakness listed; puppet kills drain his health and Sha-ChiRapid Fire, stone barrage, Flying Swipes, Swiping Flips, Arm Crash, giant hand slam, Field of Puppets, spinning threadsPuppeteer's Bell, Illusory Pipa Head

What Are the Dusk Phantom Blade Zero Phases?

Three. The Fextralife fan wiki labels Rapid Fire, Flying Swipes, Swiping Flips, Arm Crash and Summon Puppets as phase one, then adds Flying Palm, Field of Puppets and Puppet Swipes in phase two, and finishes with Bloody Strings in phase three.

Phase one is about learning the tells, phase two is the same fight with area denial bolted on, and phase three is the split. Fextralife notes that killing one body in the split phase returns Dusk to his easier first form, so the clone kill doubles as the real finish line. The blue-flash and red-flash enders behind those phases are covered in the combat guide.

Detail Figure Source
Boss order18 of 52 bossesPhantom Blade Atlas
Firefly Memory Flowers to unlock the fight6Phantom Blade Atlas
Phases3Fextralife fan wiki
Small puppets before Dusk blinks in2, then Dusk follows after a short delayGame8
Bodies in the split phase2, and he can swap between themGame8
Upgrades to unlock before entering2: Blood Remedy and Endless Renewal Lv. 1–2Game8; Phantom Blade Atlas
Drops2: Puppeteer's Bell, Illusory Pipa HeadPBZ.gg; Fextralife fan wiki
Phantom Blade Zero concept art: a five-figure character sheet on white, showing a lion-masked spirit in blue armour, a masked brute with a club, a long-haired woman in pale robes, a bald fighter in orange and a hooded masked swordsman
A Phantom Blade Zero character sheet lined up on white: masked, robed silhouettes from the same design family as the puppets and doubles this fight throws at you. (Concept art: S-GAME game site)

How Do You Beat Dusk Phantom Blade Zero?

Clear every summon first: puppet kills damage Dusk and empty his Sha-Chi, so the fight is won on minion control rather than on racing his health bar. Deflect the opening stone throws, perfect-dodge the last hit of his claw rush, and parry only after the two small puppets strike.

Phantom Blade Atlas sums the priority up as ranged puppets before melee ones, then close the distance while his stone throws are being deflected. Game8 names the same order and adds the two pre-fight unlocks that make it pay: Blood Remedy and Endless Renewal Lv. 1 and Lv. 2, so executing a summon restores health and supplies. The soul skills list shows where both sit in the tree.

  • Unlock Blood Remedy and Endless Renewal Lv. 1–2 before entering; executing summons then heals you and returns supplies.
  • Take the ranged puppets down first, because Game8 says they are the ones that punish an ignored wave.
  • Deflect the stone barrage he opens with; Phantom Blade Atlas calls it cheap on Sha-Chi and able to stun him.
  • Hold Block through Flying Swipes until the last swing, then dodge the red-flash ender.
  • Perfect-dodge the final strike of his claw rush, which ends on a Killer Move.
  • Parry right after the two small puppets hit; Dusk blinks in behind them a beat later.
  • Dodge the spinning-thread set piece instead of parrying it, since a normal dodge still avoids the follow-up.
  • In the split phase, focus the clone that loses health faster and retarget the moment the bar swaps bodies.

What Attacks Does Dusk Use and How Do You Answer Them?

The answers are cheap once the tells click: deflect Rapid Fire and the stone throws, block Flying Swipes until the red-flash ender, parry the blue-flash ender of Swiping Flips, and step out of the red circle before Field of Puppets erupts. Nothing here needs a specific weapon.

The Fextralife fan wiki is the only one of these pages that names every Dusk Phantom Blade Zero move and puts it in a phase, which makes its counter notes the clearest thing to plan around. Blue-flash enders are parries and red-flash enders are dodges throughout, so the combat guide timing carries straight over from earlier bosses.

Move Phase Tell How to answer
Rapid FirePhase 1Several projectiles fired forward, tracking you slowlyKeep moving sideways; deflect them back when you are far away
Flying SwipesPhase 1Hovers forward, then repeated arm swipesBlock every swipe, then dodge the red-flash ender
Swiping FlipsPhase 1Vertical and horizontal spins with hands and feetBlock through it, then parry the blue-flash ender
Arm CrashPhase 1Red threads appear above Dusk before the slamWalk out from under the threads before the arm lands
Summon PuppetsPhase 1Puppets join the field, some of them rangedClear them first, ranged ones before melee
Flying PalmPhase 2A giant puppet arm flies forward in a straight lineSidestep out of its path instead of blocking
Field of PuppetsPhase 2A red circle marks where hands eruptStep outside the circle before it fires
Puppet SwipesPhase 2One puppet appears for a quick combo, then vanishesDodge backwards; the puppet itself does not move
Bloody StringsPhase 3Threads spin around Dusk and summons dive in afterDodge rather than parry; the wind-up is almost invisible
Phantom Blade Zero screenshot: a hat-wearing swordsman with a sword slung over his shoulder crouching on a ruined stone path at night, rows of red paper lanterns overhead and embers on the ground
A Phantom Blade Zero screenshot of a lantern-lit ruin at night, embers drifting past a swordsman on the path — the kind of tight arena where a summon behind you is the real threat. (Screenshot: S-GAME game site)

What Is the Dusk Phantom Blade Zero Weakness?

None is listed. The Fextralife fan wiki records Dusk's resistances, weaknesses and damage as N/A, and Grind N Strat reports no elemental weakness, so there is no element or damage type to build around. The weakness is his summon cycle.

Practically, the answer to a rough attempt is target priority rather than a respec. Grind N Strat says deflecting the fast attack strings leaves him open during the pause that follows, and Phantom Blade Atlas adds Ghoststep on anything that flashes red instead of forcing a parry. Both cost no consumables, so they survive a wipe.

What Does Dusk the Puppeteer Drop?

Spoilers: click to expand

Two rewards: the Puppeteer's Bell and the Illusory Pipa Head. Phantom Blade Atlas describes the Bell as a Phantom Edge that summons puppets to fight beside you, Game8 and PBZ.gg list the same pair, and the Fextralife fan wiki records both names as the only drops.

Our take: the Bell is the reason to bother with a fight that sits at the bottom of a pit. It fills an equipment slot rather than replacing a blade, and the Phantom Edges list is where it sits next to the other summon and Artifice options. The Illusory Pipa Head shares its name with the Illusory Pipa Phantom Edge, so check that page before assuming the head is a consumable.

Videos

How to Beat Dusk the Puppeteer | Phantom Blade Zero (FIDISTI)
Dusk, The Puppeteer Boss Fight - Phantom Blade Zero (Perfect Score)

Frequently asked questions

Where do you find Dusk Phantom Blade Zero?

Dusk sits at the bottom of the Broken Puppet Pit in the Village of Lu. Collect the six Firefly Memory Flowers, pass the fog barrier behind the Temple of Blue Fireflies, and drop off the ledge at the pit bell.

How do you beat Dusk in Phantom Blade Zero?

Clear his summoned puppets first, ranged ones before melee, because destroying them damages Dusk and depletes his Sha-Chi. Deflect the stone throws, perfect-dodge the end of the claw rush, and dodge rather than parry the spinning-thread set piece.

Does Dusk have more than one phase?

Yes, three. The Fextralife fan wiki puts Rapid Fire, Flying Swipes, Swiping Flips, Arm Crash and Summon Puppets in phase one, Flying Palm, Field of Puppets and Puppet Swipes in phase two, and Bloody Strings in phase three.

What should you do when Dusk splits into two bodies?

Focus the clone that loses health and Sha-Chi faster, and swap targets the moment the health bar starts draining on the other body. Fextralife says killing one body returns the fight to its easier first form.

What is the Dusk Phantom Blade Zero weakness?

There is no listed elemental weakness: the Fextralife fan wiki marks resistances, weaknesses and damage as N/A, and Grind N Strat reports no element to exploit. The practical weakness is the summon cycle, since every puppet you destroy takes health and Sha-Chi off him.

Is the Dusk Phantom Blade Zero fight optional?

Yes, Phantom Blade Atlas lists him as optional boss 18 of 52, so the story can be finished without him. The Puppeteer's Bell is the reason most players take the detour, since it summons puppets to fight alongside you.

Sources