Phantom Blade Zero Phantom Edges: Full List and Uses
By the Blade Zero Wiki editors
Updated
Phantom Blade Zero Phantom Edges are 24 named secondary weapons across five types: Destructive, Ranged, Martial, Artifice and Summoning, and you carry two at a time beside your two primary blades. This Phantom Blade Zero Phantom Edges list gives every name, its region, the picks guides rate highest, and how the shared charge pool works.
Phantom Edge guides
- Abyssal Bell Phantom Edge for Abyssal Bell Phantom Blade Zero
- Bashpole Phantom Blade Zero: Location, Stats, and Effects
- Bastion Phantom Blade Zero: Phantom Edge Guide
- Dread Axe Phantom Blade Zero: Location, Stats, and Effects
- Feather Bow (Night Owl) in Night Owl Phantom Blade Zero
- Feather Bow Phantom Blade Zero: Location, Stats, and Effects
- Fire Meteor Phantom Blade Zero: Stats and Location
- Flaming Mane Phantom Blade Zero Phantom Edge Guide
- Flying Dagger Phantom Blade Zero Phantom Edge Guide
- Flying Guillotine Phantom Blade Zero Phantom Edge Guide
- Goldblaze Phantom Blade Zero: Location, Stats, and Effects
- Heartrend Pipa Phantom Blade Zero Guide: Stats and Location
- Hunter's Chain Sickle Guide: Hunters Chain Sickle Phantom Blade Zero Location and Stats
- Illusory Pipa Phantom Blade Zero: Location, Stats, and Effects
- Inanis' Radiant Fan Inanis Radiant Fan Phantom Blade Zero
- Ink Cut Phantom Blade Zero: Location, Stats, and Effects
- iron gauntlets Phantom Blade Zero Phantom Edge
- Kuye Temple Prayer Beads: kuye prayer beads Phantom Blade Zero
- Loong Trident Phantom Blade Zero: Location, Stats, and Effects
- Man-Cutter Phantom Blade Zero Phantom Edge
- one-eyed bow Phantom Blade Zero: Location, Stats, and Effects
- Puppeteers Bell Phantom Blade Zero: The Puppeteer's Bell
- Savage Axe Phantom Blade Zero: Savage Axe Phantom Edge
- Swordsmans Summon Phantom Blade Zero
- Thunder Spear Phantom Blade Zero: Location and Effects
- Tiger Cannon Phantom Blade Zero: Location, Effects, and Stats
- War Wagon Phantom Blade Zero: Phantom Edge Guide
- Wolfjaw Phantom Blade Zero Phantom Edge: Location and Effects
- You Loongs Deluge Phantom Blade Zero: You Loong's Deluge
How many Phantom Edges are there in Phantom Blade Zero?
The roster holds 24 named entries in five types, with five in Destructive, Ranged, Martial and Artifice and four in Summoning. Store and guide counts differ slightly: the Steam page says more than 20, Epic’s store news says 25, and Game8’s full list says 26 at release.
The four counts agree on the shape of the system but not on the total. Steam says more than 20, the Epic Games Store deep dive says 25 and singles out the Tiger Cannon and Flaming Mane, and Game8’s release-day list says 26. The fan wiki list and the Arkive list each give the same 24 names, group for group, so those 24 are the roster below, and none of the larger counts spells out the extras.
| Group | Entries | Scope | Last updated |
|---|---|---|---|
| Destructive | 5 | Type lists in both guide lists | 2026-11-03 |
| Ranged | 5 | Type lists in both guide lists | 2026-11-03 |
| Martial | 5 | Type lists in both guide lists | 2026-11-03 |
| Artifice | 5 | Type lists in both guide lists | 2026-11-03 |
| Summoning | 4 | Type lists in both guide lists | 2026-11-03 |
| Named entries on this page | 24 | Fan wiki and Arkive lists | 2026-11-03 |
| Steam store page | More than 20 | Store description | 2026-11-03 |
| Epic Games Store deep dive | 25 | 20-minute gameplay deep dive | 2026-11-03 |
| Game8 full list | 26 | Release-day list | 2026-11-03 |
What is the full list of Phantom Blade Zero Phantom Edges?
All 24 names sit in the table below, grouped by type. Destructive covers heavy hitters that break guards, Ranged covers bows and thrown weapons, Martial covers technique weapons with reach, Artifice covers devices and unconventional arms, and Summoning covers weapons that call allies into the fight.
Linked names have their own page with the location and stats for that weapon. One entry is a naming mismatch: the Arkive list calls its Artifice pipa something else, and this page matches it to Illusory Pipa by type group rather than by name. A dash in the effects column means no listed guide describes that weapon.
| Phantom Edge | Type | What it does |
|---|---|---|
| Bastion | Artifice | — |
| Flaming Mane | Artifice | Waves of flame that deal fire damage; clears some world obstacles while unequipped |
| Flying Guillotine | Artifice | — |
| Illusory Pipa | Artifice | — |
| You Loong’s Deluge | Artifice | Clears some world obstacles while unequipped |
| Bashpole | Destructive | Heavy guard break damage and area attacks that hit in every direction; clears some world obstacles while unequipped |
| Dread Axe | Destructive | — |
| Tiger Cannon | Destructive | Clears some world obstacles while unequipped |
| War Wagon | Destructive | — |
| Wolfjaw | Destructive | — |
| Fire Meteor | Martial | — |
| Hunter’s Chain Sickle | Martial | Area attacks and gap closing; reaches distant grapple points |
| Ink Cut | Martial | — |
| Iron Gauntlets | Martial | — |
| Thunder Spear | Martial | — |
| Feather Bow | Ranged | — |
| Flying Dagger | Ranged | Poison and physical damage, high stagger damage, high cost to keep firing |
| Goldblaze | Ranged | — |
| Loong Trident | Ranged | — |
| One-Eyed Bow | Ranged | — |
| Inanis’ Radiant Fan | Summoning | — |
| Kuye Temple Prayer Beads | Summoning | — |
| Puppeteer’s Bell | Summoning | — |
| Swordsman’s Summon | Summoning | Several summons at once with ranged support |
Where do you find each Phantom Edge?
Ten of the 24 named entries carry a documented region: the five Destructive and five Ranged weapons below. Weeping Creek Valley holds two, Meigu Lake holds three, Pangzhen holds two, and Crimson Forest, Mandate Encampment and Mirage Estate hold one each.
The regions track the type groups closely, so a run through Weeping Creek Valley early fills both a Destructive and a Ranged slot. The route through those areas is on the walkthrough, and the fights that block them are on the bosses list, while weapons covers the primary blades you pair them with.
Four of these weapons also answer world obstacles: Bashpole, Tiger Cannon, Flaming Mane and You Loong’s Deluge clear certain blocked paths even while unequipped, so a blocked route is worth testing against the four before you turn back. Use the region column in the Phantom Blade Zero Phantom Edges list above to plan which area to sweep next.
| Phantom Edge | Type | Region |
|---|---|---|
| Dread Axe | Destructive | Weeping Creek Valley |
| Bashpole | Destructive | Mandate Encampment |
| Wolfjaw | Destructive | Pangzhen |
| Tiger Cannon | Destructive | Mirage Estate |
| War Wagon | Destructive | Meigu Lake |
| Feather Bow | Ranged | Weeping Creek Valley |
| Flying Dagger | Ranged | Crimson Forest |
| One-Eyed Bow | Ranged | Meigu Lake |
| Loong Trident | Ranged | Meigu Lake |
| Goldblaze | Ranged | Pangzhen |
How do you get Phantom Edges?
How you get a Phantom Edge depends on the entry: some come from powerful enemies and bosses, some from side quests, and some from pickups in the world. The Steam store page sums the system up as weapons wrested from fallen foes.
Boss drops are the most predictable source, because each one sits behind a fight you can plan for, and those fights are listed with their regions on the bosses page. Side quests and optional requests fill the gaps: the same guide notes that not every enemy rewards a weapon, so a long stretch without a new one is normal.
The Epic deep dive describes the pair you carry as tools for special attacks and tactical effects, including ranged damage, heavy strikes and fire attacks. Reading a reward that way makes the pickup itself less important than the job it fills, which is also how the Phantom Blade Zero Phantom Edges tables above read: the job a weapon does sits beside its name, not its origin.
Which Phantom Blade Zero Phantom Edges do the guides rate highest?
Game8 picks four: Flying Dagger as the best overall for poison and stagger damage, Bashpole for guard breaks and all-direction area attacks, Swordsman’s Summon for groups, and Hunter’s Chain Sickle for area attacks that close gaps. The table keeps their base damage and guard break numbers beside each job.
The three weapon numbers are base damage and guard break figures from the Game8 best-picks guide. Swordsman’s Summon trades those stats for pets, listed at 1574 summon HP and 22 summon damage, which is why the group fight recommendation is about bodies on the field rather than raw hits.
| Phantom Edge | Type | Damage | Guard break | Job it is picked for |
|---|---|---|---|---|
| Flying Dagger | Ranged | 251 | 216 | Best overall: poison and heavy stagger, at a high cost to keep firing |
| Bashpole | Destructive | 221 | 237 | Guard break damage with area attacks in every direction |
| Hunter’s Chain Sickle | Martial | 247 | 234 | Area attacks and gap closing, plus reach to distant grapple points |
| Swordsman’s Summon | Summoning | — | — | Groups: several summons at once, 1574 summon HP and 22 summon damage |
How do you equip and use Phantom Edges in combat?
Two Phantom Edges ride along with your two primary blades, and you swap between the equipped pair mid-fight with no switch cooldown. Every use spends a shared charge pool that refills at checkpoints, so a checkpoint is the reset point you build a boss attempt around.
The charges are the part players miss first. Because the pair shares one pool, a second weapon is not a spare magazine: firing the Ranged pick dry leaves the Destructive pick with nothing, and the refill only comes at the next checkpoint rather than at the end of a fight.
- Equip two Phantom Edges alongside your two primary blades before a fight.
- Swap between the equipped pair during combat as the enemy mix changes, with no switch cooldown.
- On PlayStation, press Right on the D-Pad to switch, and R2 to use the equipped one; some attacks also spend a Remnant Spark, according to Game8.
- Watch the shared charges and treat the next checkpoint as the refill point.
Which Phantom Edges should you try first?
Start with one Ranged pick and one Destructive pick: Flying Dagger handles poison and stagger from a distance, Bashpole answers guard bars up close, and that pair covers most encounters. Add Swordsman’s Summon when groups of enemies become the recurring problem.
Our take: the Phantom Blade Zero Phantom Edges roster is a lookup table, not a shopping list. Two slots and one shared charge pool mean the useful question is which two entries cover the fights you keep losing, and the answer changes by region rather than by tier, which is why the picks above split by job instead of by rank.
Both halves of the loadout matter for the pair. The blades carry the damage and the parries, while the Phantom Blade Zero Phantom Edges cover the moments a blade cannot reach: a guard bar that will not break, a group that will not bunch up, or a target that stays at range.
Frequently asked questions
How many Phantom Blade Zero Phantom Edges are there?
The named roster holds 24 entries: five in Destructive, Ranged, Martial and Artifice, and four in Summoning. The Steam store page says more than 20, Epic’s deep dive says 25, and Game8’s release-day list says 26, and none of those three names the extras.
What is the full Phantom Blade Zero Phantom Edges list?
Bastion, Flaming Mane, Flying Guillotine, Illusory Pipa, You Loong’s Deluge, Bashpole, Dread Axe, Tiger Cannon, War Wagon, Wolfjaw, Fire Meteor, Hunter’s Chain Sickle, Ink Cut, Iron Gauntlets, Thunder Spear, Feather Bow, Flying Dagger, Goldblaze, Loong Trident, One-Eyed Bow, Inanis’ Radiant Fan, Kuye Temple Prayer Beads, Puppeteer’s Bell and Swordsman’s Summon. Each name appears once in the type table above.
Where do you find Phantom Edges in the game?
Ten of them have a documented region, among them Dread Axe in Weeping Creek Valley, Bashpole in Mandate Encampment and Flying Dagger in Crimson Forest. Each entry with a link has its own page with the full location and stats.
How do you get Phantom Edges?
Some come from powerful enemies and bosses, some from side quests and optional requests, and some from pickups in the world. The Steam store page describes them as wrested from fallen foes, and not every enemy gives one.
How many Phantom Edges can you equip at once?
You equip two, alongside two primary blades, and you can swap between the equipped pair during combat without a switch cooldown. The fan wiki draws that contrast with primary weapons, which do have a switch cooldown.
Do Phantom Edges run out of charges?
Yes. Their uses are limited and the charges are shared across the equipped pair, then refilled at checkpoints. A checkpoint is therefore a full reset, while a single fight is not.
Which Phantom Edges clear obstacles in the world?
Bashpole, Tiger Cannon, Flaming Mane and You Loong’s Deluge clear certain blocked paths even while unequipped, so a blocked route is worth testing against those four. The other entries are listed by type without that note.
Is the Tiger Cannon one of the Phantom Blade Zero Phantom Edges?
Yes. It sits in the Destructive type with Bashpole, Dread Axe, War Wagon and Wolfjaw, and its region is Mirage Estate. Epic’s deep dive also names it among the game’s 25 Phantom Edges.
Sources
- Phantom Edges | Phantom Blade Zero checked 2026-11-03
- Best Phantom Edges | Phantom Blade Zero (PBZ) | Game8 checked 2026-11-03
- List of All Phantom Edges | Phantom Blade Zero (PBZ) | Game8 checked 2026-11-01
- Phantom Blade Zero on Steam checked 2026-11-03
- Everything revealed in the Phantom Blade Zero 20-minute deep dive checked 2026-11-03
- Phantom Blade Zero Guide | Arkive checked 2026-11-03
- Phantom Blade Zero Phantom Edges by Type checked 2026-11-03
- Phantom Blade Zero Wiki: Weapon Stats, Boss Phases and Lore checked 2026-11-01