Skip to content
Powered by Pagefind

Phantom Blade Zero map locations and regions

By the Blade Zero Wiki editors

Updated

Eight main regions make up the Phantom Blade Zero map locations list: Weeping Creek Valley, Crimson Forest, Village of Lu, Pangzhen, Mandate Encampment, Meigu Lake, Mountain of Imprisonment and Mount Soulrend. Other maps name six or seven of them, so the tables below keep every region and collectible count next to the site that published it.

Phantom Blade Zero screenshot: a straw-hatted swordsman with a drawn blade standing on a wet stone street between timber houses hung with red lanterns
A lantern-lit stone street in Phantom Blade Zero, one of the stretches the region map patches together. (Screenshot: S-GAME game site)

How many Phantom Blade Zero map locations are there?

There are eight main Phantom Blade Zero map locations in the region list, running from Weeping Creek Valley to Mount Soulrend in story order. Maps that add Mirage Estate or Crimson Manor push the total higher, so a count only means something when the map behind it is named.

The table below sorts the numbers players usually add up: how many regions a list names, the shard and Bell counts behind the skill trees, and how many Memory Flowers the eight areas hold between them. The same regions double as chapter markers, and the walkthrough covers the same ground in play order, with each fight filed on the bosses list under the region that holds it.

Entry Count Scope Updated
Main regions (Codex list)8Story order, one row per region2026-11-02
Regions on the Wulin map (Game8)7 plus 1 sub-areaNamed regions, with Crimson Manor split out2026-11-02
Locations on the interactive map (Fextralife)6Named areas, each with its own marker layers2026-11-02
Bells across the eight regions161Per-region totals from the Codex list2026-11-02
Sha-Chi Amber shards404 shards per Amber, 10 Ambers in all2026-11-02
Blackstone shards404 shards per Blackstone, 10 in all2026-11-02
Memory Flowers129Codex total, credited to PowerPyx2026-11-02

Which regions are on the Phantom Blade Zero map?

Ten entries cover the region lists. The eight main regions come in Codex story order, and Mirage Estate plus Crimson Manor sit outside that sequence. Fextralife names six locations, Game8 names seven Wulin regions and one sub-area, and the Codex names eight, so the Map listing column shows who names what.

Mirage Estate is a late story area reached through the Green Serpent House in Pangzhen, and some guides fold it into Pangzhen instead of listing it separately. Crimson Manor is optional and sits inside Weeping Creek Valley. Keeping both rows apart is what makes the three region lists comparable instead of contradictory, since both places belong on the Phantom Blade Zero map locations lists at different levels of detail.

Location or area Type Story order or how to reach Map listing
Weeping Creek ValleyRegionStory order 1; the opening regionFextralife; Game8 Wulin map; Codex
Crimson ForestRegionStory order 2Fextralife; Game8 Wulin map; Codex
Village of LuRegionStory order 3Fextralife; Game8 Wulin map; Codex
PangzhenRegionStory order 4Fextralife; Game8 Wulin map; Codex
Mandate EncampmentRegionStory order 5Fextralife; Game8 Wulin map; Codex
Meigu LakeRegionStory order 6Fextralife; Game8 Wulin map; Codex
Mountain of ImprisonmentRegionStory order 7Game8 Wulin map; Codex
Mount SoulrendRegionStory order 8Codex
Mirage EstateLate story areaReached through the Green Serpent House in PangzhenCodex; some guides group it with Pangzhen
Crimson ManorOptional sub-areaOptional, in Weeping Creek ValleyGame8 Wulin map (Sub-Areas); Codex
Phantom Blade Zero screenshot: a wide lake ringed by stone peaks, with wooden piers, moored boats and timber houses along the shore
Lake scenery in Phantom Blade Zero, a screenshot: piers, moored boats and timber houses spread along a misty shore. Water areas like this sit between the named regions that the Codex lists. (Screenshot: S-GAME game site)

Where are the Bells and collectibles in each region?

The Codex gives a per-region count of Bells, Sha-Chi Amber shards, Blackstone shards and Memory Flowers: 161 Bells, 40 Amber shards, 40 Blackstone shards and 129 Memory Flowers across the eight main regions. It credits PowerPyx for those totals and calls them reported numbers, so a balance patch can move them.

Pangzhen leads nearly every column with 42 Bells, 12 Amber shards, 12 Blackstone shards and 33 Memory Flowers, and the Codex folds Mirage Estate into that region, which is why the late story area has no row of its own. Mount Soulrend carries 8 Bells and 6 Memory Flowers and no shards at all.

Four shards make one Amber or one Blackstone and ten of each set exist, so the two 40s line up on purpose rather than by coincidence. Collectible detail sits on three pages: Memory Flowers, Sha-Chi Amber shards and Blackstone shards.

Region Bells Amber shards Blackstone shards Memory Flowers
Weeping Creek Valley23441
Crimson Forest196618
Village of Lu224416
Pangzhen42121233
Mandate Encampment174419
Meigu Lake226630
Mountain of Imprisonment8446
Mount Soulrend8006
Total1614040129
Phantom Blade Zero screenshot: a foggy lane of derelict timber houses, paper lanterns hanging from the eaves and stacked jars along a low fence
A foggy village lane, a screenshot of Phantom Blade Zero: timber houses, paper lanterns and stacked jars. Settlements like this are where the Bells and tales on the Wulin map concentrate. (Screenshot: S-GAME game site)

What does the interactive map track?

The interactive map tracks Bells, quests, bosses, items, collectibles, weapons, accessories and Phantom Edges, and it uncovers areas as you push through the story and find Bells. Markers and region names answer different questions, so both layers are worth reading on the same screen. Fextralife Interactive Map

Reading by marker type is quicker than sweeping the whole Phantom Blade Zero map locations list. A player hunting a weapon jumps straight to the weapon layer, and a player stuck on a fight pulls up the boss markers instead of retracing the map, which is what makes the Phantom Blade Zero map locations useful as a working checklist. The weapons list and Phantom Edges pages hold the item side of those markers.

What points of interest does the Wulin map show?

The Wulin map shows Bells, tales, amber fragments, Blackstone fragments, memory remnants, book pages and exit points across seven regions and one sub-area. Bells carry three jobs at once: they restore health, level up skills and act as fast travel, which makes their markers the first ones to learn. Game8 Wulin Map

Tales are the row to watch before leaving an area, because the Codex says two Weeping Creek Valley tales have to be started before you move on, and the side quests page tracks what each one pays out. Shard rows matter for skill growth rather than gear, since Amber and Blackstone unlock different ability sets and neither one comes from the map shop. Bell markers sit in the same layer as the tale markers, so one pass over a region clears both.

Point of interest Type What it does
BellsRest pointRest to restore health, level up skills and fast travel; touching one reveals the map around it
TalesSide questCan reward new items, lore and understanding of the Wulin
Amber FragmentsCollectibleForm Sha-Chi Amber, which upgrades one set of abilities
Blackstone FragmentsCollectibleForm Blackstone, which upgrades a different set of abilities
Memory RemnantsCollectibleBundle into Memory Flowers, a key part of a third skill tree
Book PagesLore itemReveal the history and lore of the Wulin
Exit PointsArea linkEntry and exit points that lead to a new area
Phantom Blade Zero screenshot: a straw-hatted swordsman crossing a rain-soaked wooden bridge over dark water at dusk, birds scattered overhead
A rain-soaked crossing, a screenshot of Phantom Blade Zero: one swordsman on a timber bridge over dark water. Exit points link areas the same way, and the Bells on either side double as fast travel. (Screenshot: Steam store page)

How does the map reveal the world as you explore?

Exploration drives the reveal. Phantom Blade Zero is built around eight hand-painted Chinese ink-wash maps that open up as you travel, and the interactive map copies that behaviour by unlocking Phantom Blade Zero map locations through story progress and by tying new markers to the Bells you touch. PC Gamer

The setting backs that structure. The Wulin is the land Soul crosses while unravelling a conspiracy, and the Steam store page lists the Phantom World, Memory Flowers, the Discordance, Transcension, the Lady of the Veil and Inanis' Dreamscape among its features, which is why collectibles and regions share the same vocabulary.

Which map should you use for Phantom Blade Zero map locations?

Use the Codex list for completeness, the Wulin map for Bells and tales, and the interactive map for marker hunting. Read them as one index instead of picking a winner: the overlap is wide, Mount Soulrend appears only on the Codex list, and Mountain of Imprisonment appears on both the Codex and Game8 lists.

Region order and boss order do not line up one to one, so treat the region table as a rough progression marker rather than a fight schedule. A player who wants the tighter sequence can follow the beginner tips for early-area advice and the trophies page for the milestones that sit behind each region.

Frequently asked questions

How many Phantom Blade Zero map locations are there?

The Codex lists eight main regions, from Weeping Creek Valley to Mount Soulrend. Other maps give six or seven, and Mirage Estate is listed separately on some of them, so the number moves with the map you open.

Which regions appear on the Phantom Blade Zero map?

The eight main regions are Weeping Creek Valley, Crimson Forest, Village of Lu, Pangzhen, Mandate Encampment, Meigu Lake, Mountain of Imprisonment and Mount Soulrend. Game8's Wulin map lists seven regions plus the Crimson Manor sub-area, and it leaves Mount Soulrend off its list.

What does the interactive map track?

It tracks Bells, quests, bosses, items, collectibles, weapons, accessories and Phantom Edges. Areas unlock as the story advances and as you find Bells, so the map fills in over a playthrough.

How many Bells are in Phantom Blade Zero?

The Codex totals 161 Bells across the eight main regions, with Pangzhen holding the most at 42. Those totals are credited to PowerPyx as reported numbers, so a patch can change them.

What are Bells used for on the Wulin map?

Bells are rest points that restore health and let you level up skills. They also work as fast travel points, which is why their markers matter for both recovery and navigation.

What points of interest does the Wulin map show?

It shows bells, tales, amber fragments, Blackstone fragments, memory remnants, book pages and exit points. Bells sit in that list next to story and collectible markers, so one symbol covers healing, skills and travel.

Are there different Phantom Blade Zero map locations lists?

Yes. The Codex lists eight main regions, Fextralife lists six and Game8 lists seven plus a sub-area, and Mirage Estate is grouped with Pangzhen in some guides.

Sources