Yuzan Phantom Blade Zero: No. 3 Musician Puppet
By the Blade Zero Wiki editors
Updated
Yuzan Phantom Blade Zero is a Vessel-class musician puppet who fights at range with pipa sound waves, so the way through her is to parry the sound blades and deflect her orbs back rather than trade swings. She sits under the Village of Lu in the Heartless Remnant chapter.
Where Do You Find Yuzan Phantom Blade Zero?
Yuzan Phantom Blade Zero waits below the Village of Lu, in the Heartless Remnant chapter: beat Master Bi Yuan and Master Bi Hai, return to the Well of Three Puppets, drop to the bottom and follow the tunnel to the end.
The Fextralife fan wiki puts the fight at a structure inside the cavern past the Beneath the Well bell, which is the same descent read another way: bell, well shaft, then tunnel. Game8 files her under the Village of Lu region and the Heartless Remnant chapter, and the all-bosses list gives the pre-fight errand, an attack on the remains wrestling the mech-monster in the house by the Mech Monster Wreckage.
Two bells mark the trip, so activate them on the way down and a death costs you a walk rather than the whole route. The boss hub keeps every other encounter in order, and the locations list covers the well and the cave floor around it.
| Location / Chapter | Recommended gear | Weakness | Main attacks | Drops |
|---|---|---|---|---|
| Beneath the Well, Village of Lu; Heartless Remnant chapter; cavern structure past the bell | A puppet-type target, so Bleed does nothing: swap the Scrap Steel Blade out and bring a posture-breaking blade such as the Horse-Cutter | No elemental weakness listed; parrying her sound waves and blue sound blades sends them back at her | Chord Strike, Sonic Blades, Wind Vortex, Wind Blast, Wind Barrage, Cyclone | Heartrend Pipa, an Artifice Phantom Edge |
How Do You Beat Yuzan Phantom Blade Zero?
Beat Yuzan by holding mid range: parry her pipa swings and sound blades so they cut back into her, deflect the glowing orbs instead of eating them, and only close for damage after a return or a guard break. Chasing her health bar straight away wastes the openings.
Under her health bar sits the yellow Killing Intent meter, and hits only land properly once it drains, so the loop is block and perfect deflect to shave the meter, then spend the break window on damage. The combat guide covers the deflect timing the whole fight rests on, and the builds page covers what keeps your own meter healthy while you do it.
All Things How keeps the answers split by range: dodge the ranged blades on timing, parry the close pipa swings, and leave the moment teal orbs appear because the dark orb grab that follows ends an attempt outright. For the red blade, dodge sideways just before it lands, and if a blue blade comes first keep dodging, because the red follow-up is the dangerous hit.
The all-bosses page names two moves to slow down for. When she plants glowing gravity orbs on the ground, sprint for the arena edge or chain dodges outward. When she wraps herself in red light to charge in place, stand your ground beside her, dodge as the wind-up ends, and stay on her heels afterwards.
- Block and perfect deflect to drain the Killing Intent meter, then punish inside the guard-break window.
- Parry the pipa swings and the blue sound blades so they strike back at her.
- Deflect the glowing white orbs back at her for the largest single chunk of damage on the fight.
- Dodge the red blade sideways just before it reaches you, and keep moving when a blue blade opens the pair.
- Sprint to the arena edge when gravity orbs land on the floor, and stay beside her while she charges in red light.
- Back off when teal orbs appear, then resume the loop once the grab animation ends.
Which Yuzan Attacks Send Projectiles, and How Many?
Six attacks carry a name in the fan wiki: Chord Strike, Sonic Blades, Wind Vortex, Wind Blast, Wind Barrage and Cyclone. Only some come with a stated count, with Sonic Blades throwing 3 blades in a line and each spark in the Game8 sequence firing 2 ranged slashes.
The wind moves matter more than the blade moves, because they decide where you are allowed to stand. Wind Vortex caps your movement the instant it appears, Wind Blast sends orbs gliding in from above, and Cyclone fills the floor around her with vortices and pools, so the arena edge is the safe seat for that one.
| Move | What the source describes | Best response | Source |
|---|---|---|---|
| Sonic Blades | 3 sonic blades travelling in a straight line at you | Dodge the first blade and the rest miss; if the first connects, block or parry the follow-ups | Fextralife wiki |
| Chord Strike | A straight-line force wave that tracks you slowly | Dodge sideways at the last second, or stand behind her during the wind-up | Fextralife wiki |
| Spark slashes | A blue spark, then a red one, each firing 2 lethal ranged slashes | Dodge each pair and keep moving after the first, since the red follow-up hits hard | Game8 |
| Wind Barrage | Several air orbs sent straight at you at once | Deflect the orbs back at her for heavy damage instead of eating them | Fextralife wiki |
| Wind Blast | Air orbs that glide in from above and damage on contact | Keep circling and dodge laterally to slip past the orbs | Fextralife wiki |
| Wind Vortex | A vortex that traps you and caps your movement instantly | Chain timed dodges until the follow-up attack ends | Fextralife wiki |
| Cyclone | Air orbs plus vortices and pools generated around her | Head to the arena edge, where you only have to deflect the orbs | Fextralife wiki |
What Is the Yuzan Phantom Blade Zero Weakness?
The fan wiki lists her weakness and resistance as N/A, so there is no element to swap in. The weakness that matters is the reflect: parrying her sound waves and blue sound blades sends them back into her, and a perfect deflect on the white orbs returns heavy damage.
Her material matters too. The all-bosses page notes that puppet-type enemies are immune to Bleed, which turns a Scrap Steel Blade run into a slow one, and it recommends the Horse-Cutter because its posture damage interrupts a lot of her wind-ups. The weapons list covers what else trades damage for meter pressure, and the Phantom Edges hub covers the Artifice side of the toolkit.
What Does Yuzan Phantom Blade Zero Drop?
Spoilers: click to expand
Beating her awards the Heartrend Pipa, which Game8 spells Heartend Pipa, an Artifice Phantom Edge that the fan wiki says can deplete Sha-Chi or amplify damage. The kill also moves the main story on and opens the areas behind her, so there is no separate quest reward to chase.
Phantom Edge counts add up over a run, so a boss drop is worth the retries even when the fight itself gives nothing else. The Steam store page describes more than 20 unique Phantom Edges alongside over 30 primary weapons, and the Illusory Pipa page covers the other pipa-style edge in the game.
Is the Yuzan Phantom Blade Zero Fight Worth Building Around Parries?
Yes, more than most encounters, because every answer on this page is a defensive one: the parry and the deflection both damage her and both open the punish. A build that keeps your meter healthy and banks Refined Killing Intent does more here than a bigger damage number.
Our take is that this fight is a timing exam with a range problem attached. The ranged side is solved by refusing to strafe in a straight line, and the timing side is solved by treating her orbs as free damage rather than something to survive. Bring a posture-breaking blade, park yourself at the distance where her pipa wind-up is readable, and let the return damage finish what your swings start; Yuzan Phantom Blade Zero rewards the player who deflects first and attacks second.
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Frequently asked questions
Where is Yuzan in Phantom Blade Zero?
She is beneath the Well of Three Puppets in the Village of Lu, in the Heartless Remnant chapter. Clear Master Bi Yuan and Master Bi Hai, drop to the bottom of the well and follow the tunnel to the structure at its end, past the Beneath the Well bell.
How do you beat Yuzan Phantom Blade Zero?
Hold mid range, block and perfect deflect to drain her Killing Intent meter, and parry the pipa swings and blue sound blades so they strike back at her. Deflect the white orbs for the biggest return, and move to the arena edge when gravity orbs or Cyclone fill the floor.
What is the Yuzan Phantom Blade Zero weakness?
No elemental weakness is listed for her, so there is nothing to equip against. The practical weakness is the return: parried sound waves and blue sound blades hit her, and perfect-deflected orbs deal heavy damage.
Which attacks does Yuzan use?
The fan wiki names Chord Strike, Sonic Blades, Wind Vortex, Wind Blast, Wind Barrage and Cyclone. Game8 adds blue and red spark sequences that each fire two ranged slashes, and the all-bosses page adds ground gravity orbs and a red-light charge.
What should I do when Yuzan fires homing projectiles?
Hold block to deflect the orbs back into her, then dodge the quick red projectile she fires once they return. Her orbs are the most common opening in the fight, so treat the return as your main source of damage.
What does Yuzan drop in Phantom Blade Zero?
She drops the Heartrend Pipa, spelled Heartend Pipa on Game8, an Artifice Phantom Edge that can deplete Sha-Chi or amplify damage. Beating Yuzan Phantom Blade Zero also advances the main story and unlocks the areas beyond her.
Sources
- Yuzan No. 3 Musician Puppet | Phantom Blade Zero checked 2026-11-02
- Yuzan Location and How to Beat | Phantom Blade Zero (PBZ)|Game8 checked 2026-11-02
- Phantom Blade Zero on Steam checked 2026-11-02
- Yuzan Boss Fight in Phantom Blade Zero: Moveset, Attacks and Tips checked 2026-11-02
- All Bosses: Locations, Weaknesses & Kill Plans | Phantom Blade Zero Wiki checked 2026-11-02