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Sanguine Reach Phantom Blade Zero Location and Stats

By the Blade Zero Wiki editors

Updated

Sanguine Reach Phantom Blade Zero players pick up on a weapon rack behind Forge at the Outpost in Weeping Creek Valley, beside the Outpost bell. It is a Two-Handed main weapon with 200 damage and 100 Guard Break at level 1, and 1,380 damage and 690 Guard Break at level 60.

Phantom Blade Zero screenshot: a warrior with a long two-handed blade carried across his back stepping into a fire-lit timber hall, a gourd hanging at his hip and two enemies waiting ahead
A long two-handed blade carried across the back in this screenshot, taken in a fire-lit timber hall — the silhouette this weapon page is built around. (Screenshot: Steam store page)

What Is Sanguine Reach Phantom Blade Zero?

Sanguine Reach Phantom Blade Zero is a Two-Handed main weapon of Common rarity, and the pbz.gg entry quotes the item text calling it a long blade forged from the same materials as Sanguine. Six fields cover the whole errand: type, pickup, level 1 numbers, upgrade bill, tempering result and the loadout it suits.

Type How to get Base stats Upgrade materials Effect Best build
Two-Handed, CommonRack behind Forge, Outpost, Weeping Creek Valley; free after meeting the Forgemaster200 damage, 100 Guard Break (level 1); 1,380 damage, 690 Guard Break (level 60)2,507,805 Soul, level 1 to 60; tempering 5,000 Soul plus 1 Flaming GripFour traits, levels 5 to 25; tempering gives Blazing EdgeCrowd control on a Two-Handed loadout; Fatal Execution Lv. 1 works on every Two-Handed weapon

What Are the Sanguine Reach Stats From Level 1 to 60?

Damage starts at 200 and Guard Break at 100, and the fan-site level table ends at 1,380 damage and 690 Guard Break by level 60, gaining 20 damage and 10 Guard Break on every level. The curve is flat, so the weapon changes through traits rather than stat spikes.

One listing disagrees at level 1: the IGN weapon table gives 206 damage and 108 Guard Break for the same blade. This page keeps 200 and 100 because the Fextralife fan wiki, Game8 and pbz.gg all agree on them, and the full climb from 1 to 60 bills 2,507,805 Soul.

Level Damage Guard Break Cost of the step
1200100—
52801402,475
103801904,950
154802407,425
205802909,900
2568034020,250
3078039031,050
3588044044,550
4098049058,050
451,08054071,550
501,18059085,050
551,28064098,550
601,380690112,050

Where Is the Sanguine Reach Location in Weeping Creek Valley?

The rack sits behind Forge at the Outpost in Weeping Creek Valley, and the pbz.gg map marks the blade next to the Outpost bell. No enemy drops it and no vendor sells it, so the stop is a short walk from the fast-travel point.

Landmarks agree: the Fextralife fan wiki puts the rack behind Forge's smithy at the Mandate Outpost, the Mobalytics collectibles guide places it directly behind Forge, and All Things How tracks it beside the chimney. IGN adds the one gate: the pickup appears after you meet the Forgemaster.

  • Reach the Outpost in Weeping Creek Valley; the locations page lists each region's bells.
  • Walk behind Forge's smithy, past the chimney.
  • Take the blade off the rack beside the Outpost bell.
  • Compare it with Sanguine, the one-handed blade it shares forging materials with, and the rest of the weapon list.
Phantom Blade Zero screenshot: a stockaded settlement road at sunset with a mounted rider and stone lanterns, seen from a low angle beside wooden palisade posts
A stockaded settlement road at sunset in this screenshot — the kind of outpost approach you cross on the way to the valley bell. (Screenshot: Steam store page)

Which Traits and Moves Does Sanguine Reach Unlock?

Four traits open at levels 5, 10, 15 and 25. Whirlwind Slash, Fatal Execution Lv. 1, Sweeping Slash and Tempest Wheel are the whole list, and the last two run on Blade Force, the bar that fills when a clash turns into a Blade Clash.

Moves stay plain: a Standard Combo, a Sha-Chi Combo that upgrades any swing with extra damage and Guard Break, and Longblade Chain Slash, which spends one Sha-Chi Essence on unblockable long-blade strikes. The combat page explains the Sha-Chi economy those moves draw on.

Trait or move Unlock level What it does
Whirlwind Slash5Spends a large amount of Sha-Chi on a spinning slash.
Fatal Execution Lv. 110Heavy forward slash with a burning trail and high Guard Break; needs Sha-Chi above 90%, spends all of it, and blocks weapon switching for 15 seconds. Works on all Two-Handed weapons.
Sweeping Slash15Ends a standard combo with a sweeping slash; a clash with an enemy attack builds Blade Force.
Tempest Wheel25Spends a full Blade Force bar on a stronger Whirlwind Slash; a full bar also raises damage and Sha-Chi depletion for 25 seconds.
Sha-Chi Combo—Spends Sha-Chi after any Standard Combo swing for an enhanced hit with more damage and Guard Break.
Longblade Chain Slash—Spends 1 Sha-Chi Essence on unblockable long-blade strikes combining power and speed.
Phantom Blade Zero screenshot: a straw-hatted warrior kneeling with a long blade held low in a lantern-strung courtyard at night, a bright flash bursting from the enemy in front of him
A long blade held low as a clash lights up a lantern-strung yard in this screenshot — the exchange that builds Blade Force on a Two-Handed weapon. (Screenshot: Steam store page)

How Does Sanguine Reach Phantom Blade Zero Compare With Other Two-Handed Weapons?

The ceiling is the lowest of the Common two-handers listed beside it: 1,380 damage at level 60 against the 2,153 that Bonesaw and Crescent Blade reach. Those entries name a previous owner, while this one is a free rack pickup, which makes it the cheap early swap.

Level 1 numbers decide the first hours and level 60 numbers decide the last: Armybreaker, Juggernaut and Crescent Blade start above 100 Guard Break and end above 780. The best builds page pairs two-handers by the job they do in a fight.

Weapon Damage at level 1 Guard Break at level 1 Damage at level 60 Guard Break at level 60
Sanguine Reach2001001,380690
Outlaw Warblade2401061,656735
Scarlet Wraithblade2401171,656808
Armybreaker2881141,987788
Juggernaut2881141,987788
Crescent Blade3121182,153815

What Does Soul Tempering Do to Sanguine Reach?

Soul Tempering turns it into Blazing Edge for 5,000 Soul and one Flaming Grip. The tempered form is listed as its own Two-Handed Common weapon with four traits that convert Sha-Chi into flames, so treat Blazing Edge as a second entry rather than a stat increase on the same blade.

Is Sanguine Reach Phantom Blade Zero Worth Using?

Our take is that this is an Outpost errand, not a detour: the rack sits behind Forge, so take the blade the first time you pass the valley bell and skip the search. Read every figure with its level attached, since 200 and 100 belong to level 1 only.

Raise it while it still out-damages what you carry, because every other Common two-hander in the comparison ends higher. Budget the 2,507,805 Soul only if the traits at levels 5, 15 and 25 suit your two-handed slot.

Frequently asked questions

Where do you get Sanguine Reach Phantom Blade Zero?

On a weapon rack behind Forge at the Outpost in Weeping Creek Valley, beside the Outpost bell. The Fextralife wiki and the Mobalytics guide both put the rack directly behind Forge.

How do you get Sanguine Reach in Phantom Blade Zero?

Walk to the Outpost in Weeping Creek Valley and take it off the rack behind Forge. IGN says the pickup appears after you meet the Forgemaster, so talk to him first if the rack looks empty.

What are the Sanguine Reach stats at level 1?

200 damage and 100 Guard Break according to the Fextralife wiki, Game8 and pbz.gg. IGN's weapon table lists 206 damage and 108 Guard Break instead.

What are the Sanguine Reach stats at level 60?

1,380 damage and 690 Guard Break on the pbz.gg table, with 112,050 Soul as the cost of that last step. The whole climb from level 1 bills 2,507,805 Soul.

What does tempering Sanguine Reach cost?

5,000 Soul plus 1 Flaming Grip, and the result is Blazing Edge. The tempered weapon keeps four traits and converts Sha-Chi into flames.

Is Sanguine Reach Phantom Blade Zero worth upgrading?

Only as far as it beats the two-hander you carry: it ends at 1,380 damage, while Crescent Blade and Armybreaker pass 1,900. The traits at levels 5, 10 and 25 keep it useful early on.

Sources